VR Consumer Entertainment to Hit the Mainstream
Virtual reality can change the way we live our lives and view the world, and this extends to our entertainment options. However, industries and mainstream users have been slow in adopting this technology due to several challenges. Low-quality graphics can put a damper in the way consumers experience VR. For example, virtual reality sex scenes will not give the complete pleasure they promise if visuals are less than stellar. The adoption of higher quality graphics and development of headsets in conjunction with the corresponding apps are expected to increase VR use in consumer entertainment.
VR Benefits in Advertising & Marketing
Virtual reality is being increasingly used to entice buyers to “try out” various products and services. In trade shows, companies offer virtual tours of their facilities where they can see the products being manufactured. These virtual tours also give the customers a chance to feel how it is to use and appreciate the product before buying it. You can now test drive a car without leaving the showroom or trade show venue by using VR goggles that give you a hyper-realistic driving experience on actual roads.
Virtual Reality to be Used More in Education and Training
Virtual reality is changing the way education and training are performed. In a typical classroom setting, the technology can be used to deliver a significantly enhanced experience which will benefit both the student and the trainer. By simulating a real-world scenario, students will be able to fully experience and appreciate the lessons in new ways for a richer learning experience, letting them absorb more of the topics being taught.
VR is also expected to be used even more for employee training and onboarding purposes. Enhanced learning experiences are now being enjoyed by surgeons, military personnel, and pilots through virtual reality technology. In these scenarios, training can successfully be completed without the risks associated with a real-world setting. Other industries are seeing the benefits of using the technology, with Walmart turning to Oculus Go headsets to provide customer service and compliance training to its employees.
The Rise of Standalone VR Headsets
VR headsets out in the market today mostly need to be tethered to smartphones, PCs, or another gadget such as a PS4 to be able to function. Standalone VR headsets are expected to dominate the market in 2019, offering VR gear that will not need to depend on an external device to properly function. Imagine enjoying true 3D porn without having to rely on a separate power source, with the help of a standalone VR headset. One of the products creating an exciting buzz is the Facebook-owned Oculus Quest, which is set to be released in Spring 2019. This headset’s features include its own 3D power, so it is not dependent on a smartphone or PC for its power source. It is hand-tracked and wireless as well to provide the ideal form factor for standalone VR headsets.